﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using Silvermoon.OpenGL;
using Silvermoon.OpenGL.Native;

namespace ShoppingList
{
    public static class ImagePool
    {
        public static readonly Texture Item = Texture.FromResource("ShoppingList.Images.Item.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Sync = Texture.FromResource("ShoppingList.Images.sync.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Cart = Texture.FromResource("ShoppingList.Images.Cart48.png", TextureFormat.LuminanceAlpha, false);
        public static readonly Texture Save = Texture.FromResource("ShoppingList.Images.save.png", TextureFormat.LuminanceAlpha, false);

    }
}
